orbiter: trickster
skipper: void circuit
skipper: racer
anvil: siegeworks
anvil: permafrost
chameleon: ember
chameleon: chimera carapace
chameleon: pixelflare
chameleon: nebuland
twinfury: priest
atlasghost: augment
atlasghost: cyborg overmind
atlasghost: boo
starbolt: neon thunder
starbolt: crimson bloom
atlasghost: forgotten
twinfury: forgotten
twinfury: pumped
[25.01.2026] WORKING AT NOW: Mining Corp patrol event (sector event)
[NOT IN THIS ORDER] NEXT: cap tiles tdm sync and win condition, missions + unlocks profile page, special physics layer sector based: small rocks, crystals, debries, etc. lore events + lore profile page, 2 slots consumable global modules (?), market page for cosmetics and consumable modules, shield visual hit display, new visual ship engine (after helion cascade)
[MOST RECENT] DONE: sector event (miningcorp npc patrol), respawn mechanics and death, position, rewards, hp, score, time: server authority. win conditions, dm to tdm, team select, spectator mode, afk kick, avatars system, fleeing sector punishment, diamonds and xp rewards, xp captain lvl up system, ships profile stats, added drone launcher orbiter, first join/switch teams/afk spectate/hangar tweaks and fixes, spatial sounds, sounds, impassible generated walls/rocks mapped on minimap, sector events
SHIPS: added Anvil, Skipper. Added Orbiter drone launcher and still tweaking
NOTE: press G to toggle the sacred grid
SLOWLY: forcing sectors to fit into mobile screens... done. just tweaks now
[19.05.2025]: the first triangle ship was forged, elegant, confused, immediately broke something, unforgettable
PLAYSTYLE: bravery, chaos, questionable decisions, approved
TRUTH: most of the game runs on logic, rest on stubborn cosmic willpower
expansa
multiplayer team deathmatch arena
▶ choose a ship from the hangar, the types we got now are: light, heavy, sniper, tactical, troll
▶ jump in the sector, you will be auto-team selected, choose your team from battle panel buttons any time
▶ to win the sector you have two simple things to do, either capture tiles or blast the enemy team as much as you can for score
▶ win conditions: score (do about 50 team score) or capture a % of tiles, one or another or both, you choose
▶ the sector lasts 20 minutes
▶ try to survive all sorts of random events that the sector throws on you
you can change ships type or team during the game any time
in your profile you will keep track of stats, avatars, logs, achievements, trophies and soon lore fragments, etc
the game is in constant work, will add new ship types nicely balanced, more random chances of events, and hopefuly out of all this deterministic RNG chaos we will get some worthy fun
the skins styles are just cosmetics they will never influence ships properties
working on a market where you can spend diamonds and get cosmetics, for free or to support game, but all in good time
quests and missions mechanics in work
this game is made from scratch in js, running on vps
it's an indie, always updating and growing so thanks for patience and any support, much appreciated